Tag Archives: blended elearning

Why Pay Attention to Games?

Trying new technology

Games are masters at engaging us. The success of “The Legend of Zelda,” “World of Warcraft,” “Second Life” and “Candy Crush” bears witness to this.

Because of that success, gamification — the strategy of bringing elements of a game to real-world experiences — has become a buzzword in the learning world.

There is evidence that games, composed of goals, rules and interactions that involve mental or physical stimulation, have been around since 2600 B.C. They are present in virtually all cultures, precisely for their ability to engage. They engage us to learn, act, fail and repeat this process toward the achievement of a self-accepted goal, out of our own free will or volition. According to Jane McGonigal, author of “Reality Is Broken: Why Games Make Us Better and How They Can Change the World,” this free will is manifested in the more than 3 billion hours a week people spend gaming globally.

Researchers say the main reason we engage in games is because of their ability to appeal to our intrinsic desires or motivators. Motivational factors can have a direct effect on learning transfer. Motivation involves self-efficacy, a cognitive force concerned with what an individual can do rather than what skills he or she may actually possess. In other words, self-efficacy is the judgment an individual makes about his or her abilities to perform a given task. In games, self-efficacy manifests when people continuously re-engage, even after failing repeatedly, because they believe they will succeed in the next round, life or level.

Game designers use strategies to leverage intrinsic motivators to attain long-term engagement. McGonigal classifies these motivators into four categories: achieving satisfying work, experiencing success or the opportunity of success, making social connections and having purpose or meaning.

Satisfying work is defined as work that produces desirable and visible results. The opportunity and hope of achieving success is a powerful stimulus that feeds our desire to improve. Social connections allow us to be recognized and appreciated, both powerful motivators. Having purpose or meaning is perhaps the most powerful motivator since, when something bigger than ourselves drives us, we are better able to overcome obstacles.

There is no doubt that awareness is growing about the benefits of appealing to intrinsic motivators to engage individuals in learning programs and ensure successful learning transfer. Our challenge in the corporate learning and development arena is to seize opportunities in which we can find creative, innovative and cost-effective ways to leverage intrinsic motivators.

To help learning and development practitioners in this endeavor, the first step is to continue to study how game designers creatively make participants learn, act, fail and repeat this process out of their own free will until they reach a predetermined goal.

A happy and successful 2018!

Woman enjoying on the hill and 2018 years while celebrating new year

Thank you for trusting us with your learning needs and for inviting us to collaborate and contribute to your success.

Wishing our Facilitador friends and family a healthy, happy, inspiring and amazing 2018!

7 Tips to Keep Your eLearning Project on Track

E-learning concept with young man holding a tablet

Nothing guarantees an eLearning project’s success or failure more than your stakeholders not understanding clearly what is expected of them. Here are some tips on how to do an amazing job setting and explaining the right expectations to keep your project on track:

1) Set up a project kick-off call or meeting: In this meeting, explain the entire process and clearly define tasks, responsible parties and timelines.

2) Create a project plan that lays all this out. Make sure to have all stakeholders review and approve. Create accountability!

3) Make sure to agree on stylesheets and brand guidelines for the project.

4) When feedback on design documents, storyboards, graphical user interfaces, graphical elements, built courses, etc. is needed, make sure you clearly explain what they are reviewing, what kind of feedback you are expecting of them, how you want them to provide it, and by when.

5) If there are multiple stakeholders providing feedback, make sure they compile the feedback in one place and agree on it. Many times when this step is skipped, contradictory feedback might make the process longer with back and forth questions and needed explanations.

6) Version control is important! Make sure you have a good and intuitive internal system in place to ensure no version control issues arise mid-project.

7) Good and constant communication between all stakeholders will ensure expectations are explained, red flags or delays are discussed and progress is tracked and celebrated.

Follow these steps and you will never again here the much dreaded words: “You never told me that!”

Are You Preparing Your New Hires to Succeed or Fail?

Cross roads with success and failure road signs

Does the training for new hires match the job?

– “No.”
– “Yes.”
– “Maybe.”
– “We are not sure.”

These are some of the answers we constantly hear.  When these answers are provided, then common follow-up questions sound like this:

– “What is the training for?”
– “Isn’t it to improve performance on the job?”
– “Yes, but it is about developing the individual.”
– “But isn’t the purpose of developing the individual so that s/he can improve his/her results and hence the results of the organization?”
– “Yes and yes.  OK great so does the training for new hires match the job so they know what to do when they start?”

Sadly, the answer at the end of the day is “No” in many organizations.

It is important to instill a sense of excitement to welcome new hires and provide them with the tools to be successful.  Background knowledge of the company and how it started is always good but it won’t improve their abilities to succeed. Many of the content topics covered in new hire training are not centered around the question of what will help the new hires succeed.  Research has pointed to the fact that nothing will improve their ability to succeed more than they themselves believing they can succeed.  If this is the case, then building the confidence of new hires should be goal number one.

What is the best way to achieve this? By modeling the new hire training around the actual job they will do.  This will not only provide context and meaning to the instruction but it will build the confidence of the new hire by showing them that they can do the job.

A way to start is to break down the job into its most important tasks and then work your way back from there by making those steps the topic outline of your new hire training.  If you provide all the background knowledge within the context of how it impacts and fits within their job, then you will succeed in eliminating unknowns and boosting your new hires confidence to succeed. Ultimately, this is the best guarantee for a successful new hire training initiative.

When you Ass-u-me: Adult Learning and Motivation

Blog 11 (2)The Problem

Can you train an adult who is not motivated to be trained?  Can you motivate an adult to learn? Anybody who has trained adults will tell you that when motivation is present learning occurs, one way or another, because the individual will be able to overcome frustration, disappointment or any other obstacle that gets in the way. The opposite is also true: when motivation is not present it is practically impossible to train someone.

So if motivation is essential, why do we forget as instructional designers to incorporate methods to motivate individuals to make the best of the training and development programs we create?  In my opinion the culprit is assuming our learners are motivated to learn.  As Felix Unger in an episode of The Odd Couple says: “When you ass-u-me you make an ‘ass of u and me’!”

The Research

The fact that motivation is important for adults is not new.  E.C. Lindeman’s  in The Meaning of Adult Education in 1926 noted that adults are motivated to learn as they experience needs.  The late renowned psychologist, Carl R. Rogers, stated that adults will learn only those things they perceive will help them enhance themselves, clearly underlining the value of relevancy for the adult learner.  Recent research has summed it up to two basic questions adults will ask themselves before they engage in learning:

  1. Is it worth it?
  2. Can I do it?

The first question hits on the concept of motivation, since the adult learner is asking if what they are about to learn is worth their time and effort.

How to Avoid It

As good instructional designers we have to start by understanding our audience and their motivation and can’t simply assume individuals are motivated to learn because the training program is mandatory, necessary for advancement, or a high-potential leadership development program, for example.  We need to incorporate strategies that address the needs for adult learners to align their own needs, aspirations and desires with the objectives of the elearning, virtual classroom, instructor-led, game, simulation or blended training program we are designing.  It starts with basic questions such as:

— Have we done a good job in sharing how individuals will benefit? (This question addresses the external or extrinsic motivators that may be leveraged).

— Have we shared how others have benefited and what they have been able to accomplish? (This question is intended to ensure the creation of a vicarious experience that leads the learner to determine that it can be done).

— Have we leveraged communication, recognition, or other strategies to stimulate positive behavior before, during and after the training? (This question addresses the internal or intrinsic motivators).

In summary, have we respected the need for the adult learners to question the importance of the training program and provided satisfactory answers along the way that align with their own agenda? Remember what Oscar said: never assume that these strategies are in place. Assume they are not and embed them to ensure your learners always find their motivation.

“Another Brick in the Wall”: Adult Learning versus Pedagogy

BUSTED Father, Mother, Son Family, up against the wallAdult learners have suffered under the spell of pedagogy for many years.   It is time for instructional designers to take an active role in making sure executives and those around them understand the fundamental differences between adult learning and pedagogy.

The word “pedagogy” is derived from the Greek words paid, meaning child (the same origin as the word “pediatrician”) and agogus, meaning “leader of”.  In essence, pedagogy means the art and science of teaching children. This model of education has been around for a long time (started between the seventh and twelfth centuries evolving from the monastic and cathedral schools in Europe) and it has remained the dominant model of education since. Still today, there are millions of adults being taught like children.

What is the problem with teaching adults like children?  There are quite a few, but I want to focus on the most fundamental one in my opinion.  In the pedagogical model, the teacher is assigned the full responsibility for the what, the when and the how of the learning that is to take place.  It is a teacher-directed education where the learner essentially takes a passive role. And this is where the problem begins.  As an adult, we have the need to be self-directed, as Malcolm Knowles emphasized, because being an adult in the first place, according to its psychological definition, is to arrive at the self-concept that we are responsible for our own lives.

In other words, if we break this paradigm and make the clear distinction between adult learning and the pedagogical model, we would start by shifting the responsibility of the learning back to the learner or the adult.  We have seen learning and development departments designing eLearning courses, instructor-led training, virtual classroom sessions, and blended learning programs where little to none of the responsibility has been given to the learner.  Basic steps to provide the learner with a sense of self-directedness are missing.

An effective instructional designer needs to start by thinking how the learners can take ownership for what is to be learned and how to facilitate* this process.  Specific techniques, like allowing learners to pick and choose different delivery methods or engaging in different learning activities that are part of a bigger picture, make a difference and have an impact on the bottom line.  Recently, we implemented a  simple strategy in this direction at a global manufacturing company which resulted in increased productivity. We assigned ownership to the learners of creating their own support manual relevant to their own needs, thereby reducing their dependency on external support while improving their productivity.

To summarize and extrapolate from Pink Floyd’s Another Brick in the Wall, “Hey! Teachers! Leave them <adults> alone!”    https://www.youtube.com/watch?v=YR5ApYxkU-U

*Facilitator – We can’t force an adult to learn anything but we can facilitate the access to knowledge for those who want it.  This concept is behind our name Facilitador, which means facilitator in various languages.

Curriculum Design and the Blended Approach

iStock_000012170873_MediumThe purpose of any learning or training program is to help the learner or trainee improve him or herself and the results they achieve for the organization.  So if this is this case why not make the learning and training program subservient to how the individual will utilize the learning to improve herself and her organization?  And keep in mind that acquisition of knowledge and skills to develop competence and ideally reach a level of mastery does not occur from one day to the next; it is a process that in some cases can take years.

We find that when it comes to deciding on a curriculum to prepare individuals for a job role and when leveraging instructional design to deliver this curriculum, most organizations forget the obvious points above.

The first problem is that many organizations try to fit a series of topics, or “things individuals must know” or are “supposed to know” to be successful in their job into an ever expanding curriculum.  Chances are that they end up with a huge curriculum that can’t be covered in the amount of time allotted for the training and development program and as a result, critical topics can be left out.  The second problem is that many organizations forget the fact that the road to mastery is a process and don’t leverage sound instructional design to support this process.

The first problem is tackled by taking holistic approach to the curriculum and this starts with asking what are successful behaviors of top performers in that role.  From there we derive the competencies that need to be developed to execute those behaviors.  Then, we ask what are the skills and knowledge that make up those competencies that over time will lead to mastery and lastly, given the aforementioned, how do we make the knowledge and support through this process as least disruptive as possible from the employee’s current work responsibility and environment.  Here is where a blended approach is king since it is only through a blended approach that we can find ways for individuals to work and collaborate real time with others, access information when they want it from wherever they want, and access live support on their road to mastery.

Only by taking a holistic instructional approach and leveraging technology can we make the learning subservient to how the learners will utilize the learning to improve themselves and their organizations.  We are excited to work with organizations that don’t forget the obvious.

 

The King of eLearning: Blended

Gracious, that's outrageously expensive!

Have you heard the talk when it comes to eLearning that says:  “It rarely lives up to its expectations“?

In the mid-90’s and early 2000’s the talk was clear: eLearning would take over the world!  Then came the fact that it was self-paced e-learning that was going to give corporations an effective, efficient and economical way of distributing knowledge across the corporation. Then reality struck.  Completion rates of self-paced eLearning when not mandatory were below 5% in most organizations and people were complaining left and right when told to take any eLearning course.

It appears that most people forgot that not all eLearning is created equal.  There were many electronic page turners (EPT) that were given the name of “eLearning” and since many corporate learning and development departments who purchase and develop eLearning don’t actually consume it (or take it),  these EPTs would make it past them.   (We jokingly call this “the dog food syndrome” because the owner of the dog – who buys the dog food – doesn’t actually consume it).  These EPTs reinforced the perception that eLearning was just not living up to anybody’s expectations evidenced by dismal completion rates and low satisfaction scores.

The bright stars in all of this were the organizations that invested in the right instructional design resources and built real online self-paced interactive learning experiences.  This weeded out the organizations that were serious about leveraging the eLearning medium from the ones that didn’t.  However, there is a way to ensure that eLearning lives up to its expectations even if we dare call EPTs eLearning, and that is to make eLearning or EPTs part of a blended approach.  Obviously, a well developed, instructionally sound course will be able to support a blended approach better than an EPT but both can be designed into a blended approach that doesn’t rely exclusively on the eLearning or the EPT to be effective but on a blended strategy that leverages other mediums like face-to-face instruction, live virtual classrooms, and experiential learning opportunities to achieve tangible results.  The concept is that in order for simple eLearning to be king and live up to its expectations, it has to be part of a more robust blended approach.